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1. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Fox Gaden wrote: If the Gallente and Amarr Sentinel slot layouts are swapped, then the Gallente Sentinel should probably have its self rep bonus increased to compensate. Even with a buff to damage modes a low slot is still worth more than a hig...
- by Summ Dude - at 2014.07.24 19:40:00
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2. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
-Copy/pasted fro Aero's thread on this subject in General Discussions:- I've spent a lot of time thinking about what exactly to do with Assault suits to make them more appealing and less overshadowed. Number one thing in my mind has always bee...
- by Summ Dude - at 2014.07.23 20:11:00
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3. The cost of proto makes it almost vet exclusive - in Feedback/Requests [original thread]
Have a +1. I mean, of course protostomping has been discussed for ages. The bigger problem was ever handing out ISK just for owning districts. But, here we are now.
- by Summ Dude - at 2014.07.21 19:27:00
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4. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: CCP Rattati wrote: Assaults are not getting another equipment slot. As they shouldn't I saw you talking about the idea in another thread so I assume the idea got shot down So now that Logistics class is the main sup...
- by Summ Dude - at 2014.07.21 05:45:00
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5. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Thesis Paper I agree with pretty much all of your ideas here; they make Assault suits more viable while further strengthening the racial styles of each suit. So enjoy my +1s. However I'm still looking for a clear definit...
- by Summ Dude - at 2014.07.20 19:29:00
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6. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. How will it help us with... ...
- by Summ Dude - at 2014.07.18 19:13:00
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7. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Yea, no issues with the heat build-up changes; we'll see what they look like. However I'd say that the Assault HMG still needs much more attention. It has the same dispersion as the basic HMG, which makes that extra 10ish meters of range virtually...
- by Summ Dude - at 2014.07.17 19:12:00
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8. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Cat Merc wrote: The Gallente Assault bonus IS terrible, possibly worse than the Caldari. Why you ask? Because it doesn't do anything. The bonus barely makes any difference with all plasma weaponry with the exception of the Ion Pistol (Because ...
- by Summ Dude - at 2014.07.16 07:02:00
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9. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Added a bit about how most suits actually seem to get two bonuses within their "one" racial role bonuses, but Assaults don't.
- by Summ Dude - at 2014.07.11 19:57:00
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10. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: You must be new welcome to Dust 514. Did you know when the Rail Rifle was released by CCP on its blog it was touted as having the most range and having excellent hipfire dispersion? Yep, turns out ccp wanted it that way....
- by Summ Dude - at 2014.06.26 06:45:00
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11. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
DeathwindRising wrote: ill explain it further... the ARs rof is almost twice that of the RR, meaning that if both weapons are fired within optimal of each other, the AR will deplete the shields and start eating into armor before the RR. the R...
- by Summ Dude - at 2014.06.25 18:08:00
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12. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
DeathwindRising wrote: RR charge up is already .3 seconds Also, AR vs RR... It's not equal. If both players are at full hp then it means both players would be damaging shields first. At is 10% more dps and RR is 10% less. Dps is 495 vs 360 a...
- by Summ Dude - at 2014.06.25 09:38:00
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13. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: DeathwindRising wrote: RR had the lowest dps of all rifles. Now you want a half second head start on shooting on top of it? Plasma rifle dps is 450. A RR .5 second charge up would let you get to do 225 dps before h...
- by Summ Dude - at 2014.06.25 06:28:00
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14. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
So in the vein of Rattati asking for feedback on things that can be changed with limited effort, I propose that the RR could still use a few small tweaks. I still feel that performs a little too well overall. I'd like to see just an increase in th...
- by Summ Dude - at 2014.06.25 05:40:00
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15. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Rattati has declared that no suits, besides the Commando of course, will get dual grenades/dual sidearms/dual light weapons. Yea, I actually just saw that. Bummer. But, anyway, I suppose Assault suits could just get mor...
- by Summ Dude - at 2014.06.25 00:44:00
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16. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Made some quick edits to the OP.
- by Summ Dude - at 2014.06.24 21:52:00
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17. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
I'm not sure that Scouts need a nerf so much that Assaults need a buff. Part of the problem is that right now, Assault suits and Scout suits don't seem to really differ very greatly in how well they can either dish out or tank damage. In that vein...
- by Summ Dude - at 2014.06.24 09:47:00
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18. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: sorry, I read up to jack of all trades master of none and felt it extreme urgency in needing to comment... no, the assault suit is supposed to be exactly that... an assault... they are slayer masters... or should be. ...
- by Summ Dude - at 2014.06.23 19:17:00
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19. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
So a while back I wrote up a sort of thesis paper on Assault suits, and how they might be changed to more solidly fit a definite role. Unfortunately, I received no blue tag. But, with Rattati around now, and with him specifically suggesting impro...
- by Summ Dude - at 2014.06.23 04:27:00
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20. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
Step 2: Bonuses- So let's take a quick look at the current 1.8 Assault suit bonuses: Quote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per le...
- by Summ Dude - at 2014.06.23 04:27:00
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